Original research · Linkable asset
Crop Profitability Ranking: Every Crop in Grow a Garden 2, Ranked
Covers all 81 crops in Grow a Garden 2; ranks 23 with confirmed sell values and shop seed costs, sorted by profit (base sell value minus seed cost). Every sell value is sourced from the Site A calculator bundle and cross-checked against TheGamer and growagarden2wiki.net. No editorial guesswork — the table, the math, and the source conflicts are all in the open.
Methodology (transparent)
- Data source
data/crops.json(calc_sell_value_shecklesfield, extracted from the Site A calculator bundle).- Formula
profit = sell_value × weight² − seed_cost
Default weight = 1 kg for cross-crop comparison.- Confidence
- 20 of 23 ranked crops are cross_source_verified (Site A + TheGamer + growagarden2wiki.net agree within 5%). 4 crops carry a source-conflict note.
- Limitations
- Does not include mutation multipliers (see mutation research), and does not model the lifetime yield of multi-harvest crops. Use the calculator for those scenarios.
Last calibrated: 2026-06-21. Full calibration methodology on the data sources page.
Full ranking (23 crops, by profit descending)
- Rarity
- Rare
- Sell (1kg)
- 800¢
- Seed
- 700¢
- Profit
- 100¢
- Margin
- +14%
- Rarity
- Uncommon
- Sell (1kg)
- 60¢
- Seed
- 40¢
- Profit
- 20¢
- Margin
- +50%
- Rarity
- Common
- Sell (1kg)
- 5¢
- Seed
- 1¢
- Profit
- 4¢
- Margin
- +400%
- Rarity
- Common
- Sell (1kg)
- 3¢
- Seed
- 10¢
- Profit
- -7¢
- Margin
- -70%
- Rarity
- Common
- Sell (1kg)
- 5¢
- Seed
- 25¢
- Profit
- -20¢
- Margin
- -80%
- Rarity
- Uncommon
- Sell (1kg)
- 9¢
- Seed
- 200¢
- Profit
- -191¢
- Margin
- -95%
- Rarity
- Uncommon
- Sell (1kg)
- 12¢
- Seed
- 400¢
- Profit
- -388¢
- Margin
- -97%
- Rarity
- Rare
- Sell (1kg)
- 34¢
- Seed
- 2,500¢
- Profit
- -2,466¢
- Margin
- -99%
- Rarity
- Rare
- Sell (1kg)
- 40¢
- Seed
- 5,000¢
- Profit
- -4,960¢
- Margin
- -99%
- Rarity
- Rare
- Sell (1kg)
- 30¢
- Seed
- 10,000¢
- Profit
- -9,970¢
- Margin
- -100%
- Rarity
- Epic
- Sell (1kg)
- 10¢
- Seed
- 20,000¢
- Profit
- -19,990¢
- Margin
- -100%
- Rarity
- Epic
- Sell (1kg)
- 35¢
- Seed
- 30,000¢
- Profit
- -29,965¢
- Margin
- -100%
- Rarity
- Epic
- Sell (1kg)
- 45¢
- Seed
- 50,000¢
- Profit
- -49,955¢
- Margin
- -100%
- Rarity
- Legendary
- Sell (1kg)
- 150¢
- Seed
- 120,000¢
- Profit
- -119,850¢
- Margin
- -100%
- Rarity
- Epic
- Sell (1kg)
- 60¢
- Seed
- 140,000¢
- Profit
- -139,940¢
- Margin
- -100%
- Rarity
- Epic
- Sell (1kg)
- 90¢
- Seed
- 300,000¢
- Profit
- -299,910¢
- Margin
- -100%
- Rarity
- Legendary
- Sell (1kg)
- 200¢
- Seed
- 700,000¢
- Profit
- -699,800¢
- Margin
- -100%
- Rarity
- Legendary
- Sell (1kg)
- 350¢
- Seed
- 1,200,000¢
- Profit
- -1,199,650¢
- Margin
- -100%
- Rarity
- Legendary
- Sell (1kg)
- 1,750¢
- Seed
- 5,000,000¢
- Profit
- -4,998,250¢
- Margin
- -100%
- Rarity
- Mythic
- Sell (1kg)
- 900¢
- Seed
- 12,000,000¢
- Profit
- -11,999,100¢
- Margin
- -100%
- Rarity
- Mythic
- Sell (1kg)
- 900¢
- Seed
- 25,000,000¢
- Profit
- -24,999,100¢
- Margin
- -100%
- Rarity
- Super
- Sell (1kg)
- 9,500¢
- Seed
- 90,000,000¢
- Profit
- -89,990,500¢
- Margin
- -100%
- Rarity
- Super
- Sell (1kg)
- 5,415¢
- Seed
- 315,000,000¢
- Profit
- -314,994,585¢
- Margin
- -100%
Top 5 — editor's analysis
The most profitable crop after seed cost. Bamboo is a Rare-rarity crop that nets 100¢ profit at 1 kg (sells 800¢ − seeds 700¢) (single harvest per plant). Seeds are obtainable from the shop for 700¢. At base weight this is a +14% margin against seed cost. Recommended for mid-game players transitioning to higher-rotation plots.
Second by computed profit — held back only by the top crop. Tulip is a Uncommon-rarity crop that nets 20¢ profit at 1 kg (sells 60¢ − seeds 40¢) (single harvest per plant). Seeds are obtainable from the shop for 40¢. At base weight this is a +50% margin against seed cost. Useful for early-game players learning the planting loop.
Rounds out the top three by profit. Carrot is a Common-rarity crop that nets 4¢ profit at 1 kg (sells 5¢ − seeds 1¢) (single harvest per plant). Seeds are obtainable from the shop for 1¢. At base weight this is a +400% margin against seed cost. Useful for early-game players learning the planting loop.
Fourth by computed profit. Strawberry is a Common-rarity crop that nets -7¢ profit at 1 kg (sells 3¢ − seeds 10¢) and can be harvested repeatedly per plant. Seeds are obtainable from the shop for 10¢. At base weight this is a -70% margin against seed cost. Useful for early-game players learning the planting loop.
Fifth by computed profit — the top of the mid-tier. Blueberry is a Common-rarity crop that nets -20¢ profit at 1 kg (sells 5¢ − seeds 25¢) and can be harvested repeatedly per plant. Seeds are obtainable from the shop for 25¢. At base weight this is a -80% margin against seed cost. Useful for early-game players learning the planting loop.
Bottom 5 — what to skip (and the exceptions)
Star Fruit (Super) nets -314,994,585¢ profit at 1 kg (sells 5,415¢ − seeds 315,000,000¢). Seeds are shop-available at 315,000,000¢. At base weight the profit margin is -100% — this crop loses money until weight or mutation multipliers compensate. Its primary value is defensive: "Night defensive — glows at night and periodically fires 2 starlight beams every 5-10s at nearby players; occasionally applies the Glow mutation to adjacent crops".
Hypno Bloom (Super) nets -89,990,500¢ profit at 1 kg (sells 9,500¢ − seeds 90,000,000¢). Seeds are shop-available at 90,000,000¢. At base weight the profit margin is -100% — this crop loses money until weight or mutation multipliers compensate. Its primary value is defensive: "Defensive — at night, hypnotises other players entering your garden (temporary movement-control loss, theft deterrence via control rather than attack)".
Poison Apple (Mythic) nets -24,999,100¢ profit at 1 kg (sells 900¢ − seeds 25,000,000¢). Seeds are shop-available at 25,000,000¢. At base weight the profit margin is -100% — this crop loses money until weight or mutation multipliers compensate. As a multi-harvest crop it can still be worth planting for steady low-yield income, or to satisfy quest/progression requirements that ask for it.
Pomegranate (Mythic) nets -11,999,100¢ profit at 1 kg (sells 900¢ − seeds 12,000,000¢). Seeds are shop-available at 12,000,000¢. At base weight the profit margin is -100% — this crop loses money until weight or mutation multipliers compensate. As a multi-harvest crop it can still be worth planting for steady low-yield income, or to satisfy quest/progression requirements that ask for it.
Sunflower (Legendary) nets -4,998,250¢ profit at 1 kg (sells 1,750¢ − seeds 5,000,000¢). Seeds are shop-available at 5,000,000¢. At base weight the profit margin is -100% — this crop loses money until weight or mutation multipliers compensate. As a multi-harvest crop it can still be worth planting for steady low-yield income, or to satisfy quest/progression requirements that ask for it.
How to use this data
Cite this research
Found this data useful? Cite The Garden Codex as your source. Every value is sourced, the methodology is public, and the URL is stable.
Permanent URL: https://growagarden2.codes/insights/crop-profitability-ranking
Suggested citation: “The Garden Codex. Crop Profitability Ranking: Every Crop in Grow a Garden 2, Ranked. GAG2 Wiki. 2026-06-26. https://growagarden2.codes/insights/crop-profitability-ranking.”