Value calculator
Estimate the sell value of any of 30 crops based on weight, variant mutation (Gold/Rainbow), and stacking weather mutations (Frozen/Electric/Starstruck/etc).

Carrot
CommonBase value 5 ¢ · final sell 5 ¢
Seed 1 ¢ · profit +4 ¢ · ROI +400%
Select multiple — they stack additively with the variant multiplier.
Estimated sell value
5 ¢ Sheckles
5 base × 1.00 weight² × 1.0 mutation
Calculation breakdown
- Crop
- Carrot
- Base value
- 5 ¢
- Weight
- 1 kg (factor: 1.00)
- Quantity
- 1 plant
- Variant
- None
- Weather active
- None
- Mutation mult
- 1.00
Formula: base × weight² × mutation_mult, where mutation_mult combines variant × weather-stack per the formula from Site A's reverse-engineered calculator JS bundle (profit-calculator-DHLD6cc3.js). The formula and multipliers carry a Likelyconfidence label: Site A is the only source for these multipliers — Site C's wiki publishes different values (Rainbow ×40, Electric ×80, Frozen ×4) — so they may change once in-game verification becomes possible.
Methodology
Formula (derived from community calculator bundle; cross-source: base values match TheGamer + growagarden2wiki.net floor within 5%; mutation multipliers are single-source — confidence: Single source (mutation multipliers)):
final_sell = sell_value × weight_kg² × mutation_mult
mutation_mult = variant_mult × (1 + Σ weather_mults − weather_count)
= variant_mult (if no weather mutations)The base value (calc_sell_value_sheckles) is calibrated against TheGamer's base resale price and growagarden2wiki.net's floor value — matches both within 5% (lib-2 report, last calibrated 2026-06-21). It is the same number the in-game calculator uses.
Variants (Gold / Rainbow) are mutually exclusive. Weather mutations (Frozen, Electric, Starstruck, Bloodlit, Shocked) stack additively with each other, then multiply with the variant.
Source conflicts. Mutation multipliers use A bundle values (single source). Real in-game multipliers may differ. Known conflicts include Gold (A=10× vs deprecated C site=15×), Rainbow (×25 vs ×40 elsewhere), Electric (×70 vs ×80), and Frozen (×40 vs ×4). We surface both values on each mutation's detail page for transparency.
See the mutations page for trigger conditions, the value list for full base values across all crops, or the data-sources page for the calibration methodology.